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Re: dual gloss/matte texture in 3ds max?
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Re: dual gloss/matte texture in 3ds max?
by
samuel gressin
(samuel01)
on Mar 12, 2008 at 10:17:27 am
You can also :
- matte texture : drop it in the diffuse color channel,
- glossy logo : create a mask in the reflection channel. Mask parameter : for the "map" use a fallof with a raytrace for example (or an enviromental map : lakeside.jpg), and about the "mask" : create a black and white map, same size of the one in the diffuse channel, only the logo is in white.
This way, max only calculate refection on the logo to make it glossy. Adjust the paramter until you obtain the desired effect (with the raytrace texture you need to have something to reflect in).
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Current Message Thread:
dual gloss/matte texture in 3ds max?
by adam tracksler on Feb 27, 2008 at 3:35:08 pm
Re: dual gloss/matte texture in 3ds max?
by Brian Tull on Feb 28, 2008 at 11:59:08 am
Re: dual gloss/matte texture in 3ds max?
by samuel gressin on Mar 12, 2008 at 10:17:27 am
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