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Re: light streaks

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Re: light streaks
by david bogie on Nov 4, 2009 at 3:23:51 pm

Excellent.
A blue camera light will allow you to use the chromakeyer on the retro tape, a simple and direct method of pulling a matte. "To pull a matte" is a generic term, unfortunately, it means several different things. In this case, when you process the video of the sticks—using any of the methods we've discussed—you end up with drumstick-shaped holes on the alpha channel, these are the mattes. You have successfully pulled a matte if it is useful in the next steps.

Once you have the holes, you can use them as the sources for light streak effects. But the holes themselves, the matte video track, are much more useful. If you export the holes as a self-contained movie, you can easily track them since the movie is binary, black and white. This tracking information can be used to feed the position parameters of your emitters. You're on your own figuring that out, it's all in the manual, not very difficult. You want to read up on Track Parameter Behavior.

You can also place small tracking dots on the sticks during shooting, something that will be easily recognized by your tracker. They could be retroreflective tape or they could be red if your background is blue or green. Trackers can be programmed to search for and track hue or luma differences.

Shooting at greater than 60fps is probably not possible with your camera. 90fps will give you nice slow motion of a drummer. 120fps will give you languid slow motion.
A fast shutter speed will give your drummer's camera a different look and feel than the rest of your cameras. You've got to be sure this fits your style. But if you don't get a good image to track, you're going to be doing it manually. So that's one of the tradeoffs.
A retroreflective (or just a bright white stick) drumstick can produce a lovely smeared object if you are shooting at longer shutter speeds of say, 1/30 or 1/15th second. that's a different topic.

bogiesan




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