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Re: Pushing the limits of cheap software

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Re: Pushing the limits of cheap software
by Todd Terry on Nov 2, 2009 at 8:27:06 pm

Yeah, David... I don't think it will work with 64-bit machines. I was in an older 32-bit suite. I haven't had the heart to try to load it in our newest suite, because I'm pretty sure it will not work on a 64-bit machine.

For the sake of clarity, I should probably confess that wasn't all 100% in Crystal Flying Fonts, obviously. The pieces where imported into CFF as outlines created in Adobe Illustrator. The surface textures of the pole were from a digital camera, I walked outside and took a snapshot of a metal power pole. For the weathered painted surfaces of the sign I drybrushed paint onto pieces of foamcore and scanned them and mapped those images onto the model. The typography and rivets were added to the maps in Photoshop, just to cut down on the number of physical elements within the 3D model. And then the whole thing was composited in Premiere CS3, since there were actually about a dozen different renders that were layered together (some with no lights, some with lights, some with the neon tubes dark, some with the neon tubes just as masks, etc). But all of the model-building and animation was done in CFF.

We farm out all of our "real" 3D animation since that's not at all what we do... but that was fun to do just for yuks.


T2

__________________________________
Todd Terry
Creative Director
Fantastic Plastic Entertainment, Inc.
fantasticplastic.com






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