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Re: What's Important in a Multi-screen System
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Re: What's Important in a Multi-screen System
by
Bruce Wheaton
on Oct 13, 2009 at 7:33:32 pm
We stay native as much as we can - on the DDR, that's a wide range of codecs and bitrates. For the lower spec Turbine, we're going to do an automatic reconversion to the best format, probably a tweaked H.264 movie. But the main thing is that we're going for a one-step process, the reading from disk, transcoding and distribution will happen at the same time (even to all units) as opposed to sequentially.
The idea of Tracks is that you play a clip on 'Track A', for instance, instead of on a deck/s, and then any deck that has Track A active will play the file, each with it's own scaling and conversions. That can include playing the clip onto 'Virtual Screens' which might span multiple outputs or be just chunks of another output. It means that you can do some mild configuration up front, then almost no programming.
BTW, if anyone is in the Bay Area, and would like to attend the demo - Oct 22nd and 23rd, please drop me a note. We're talking to producers and media creators at this particular demo.
Bruce
Regards,
Bruce Wheaton
www.synchromeshDDR.com
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Current Message Thread:
What's Important in a Multi-screen System
by Bruce Wheaton on Oct 2, 2009 at 2:47:43 am
Re: What's Important in a Multi-screen System
by Walter Soyka on Oct 2, 2009 at 4:19:19 pm
Re: What's Important in a Multi-screen System
by Bruce Wheaton on Oct 5, 2009 at 6:49:16 pm
Re: What's Important in a Multi-screen System
by Walter Soyka on Oct 12, 2009 at 2:19:56 am
Re: What's Important in a Multi-screen System
by Bruce Wheaton on Oct 13, 2009 at 7:33:32 pm
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