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Re: Eyeon Fusion
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Re: Eyeon Fusion
by
alex_tremblay
on Aug 22, 2007 at 2:00:55 pm
IT's a good app, but since your like me, comming from shake, you will have deception related to usefull tools that aren't there :
corner pin painfull
no set DOD (OUCH!!!! )
no keymix ,
the merge tool is weird to deal with , compare to the over tool .. you have to be carefull with it
no concatenation for the CC
no smooth tracker
no average trackers
track is relative from 0 to 1 instead of amount of pixels, so can only be applied on same resolution footage because it is proportionnal to image size ( unless you merge your image with a good rez BG just before assigning the track )
problematic and buggy if you try to combine resolutions different than what's in the preference...
like all migration, it is not the best thing to criticize what you cannot do, but trying to see its good side
...so the rotoshape pain is over, you can move you shape keyframe on retime them, and feel free to click on undo several times
3D engine is lightyears beyond the multiplane capabilities
the CC tool is very complete and intuitive
a good grip warp (and fast processing )
time time stretcher node works well
and macro are usable even though you dont have them in your macro folder : fusion rebuilds the nodes under the hood
also the render manager is really usefull : a small render farm tha lets you combine the processing of other fusion machine on your network ( no render farm neded )
.... and many more that dosent comes to mind right now ( eighter on the good and bad side )
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Current Message Thread:
Eyeon Fusion
by CharlieX on Aug 13, 2007 at 3:04:49 pm
Re: Eyeon Fusion
by GaryAlan on Aug 15, 2007 at 1:49:13 am
Re: Eyeon Fusion
by alex_tremblay on Aug 22, 2007 at 2:00:55 pm
Re: Eyeon Fusion
by juliettem on Sep 26, 2007 at 1:42:19 pm
If you must switch...go NUKE
by Butch Mopper on Dec 2, 2008 at 4:39:05 am
Re: If you must switch...go NUKE
by Todd Jaspers on Jan 26, 2009 at 8:25:12 pm
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