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Re: Eyeon Fusion

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Re: Eyeon Fusion
by alex_tremblay on Aug 22, 2007 at 2:00:55 pm

IT's a good app, but since your like me, comming from shake, you will have deception related to usefull tools that aren't there :

corner pin painfull

no set DOD (OUCH!!!! )

no keymix ,

the merge tool is weird to deal with , compare to the over tool .. you have to be carefull with it

no concatenation for the CC

no smooth tracker

no average trackers

track is relative from 0 to 1 instead of amount of pixels, so can only be applied on same resolution footage because it is proportionnal to image size ( unless you merge your image with a good rez BG just before assigning the track )

problematic and buggy if you try to combine resolutions different than what's in the preference...

like all migration, it is not the best thing to criticize what you cannot do, but trying to see its good side

...so the rotoshape pain is over, you can move you shape keyframe on retime them, and feel free to click on undo several times

3D engine is lightyears beyond the multiplane capabilities

the CC tool is very complete and intuitive

a good grip warp (and fast processing )

time time stretcher node works well

and macro are usable even though you dont have them in your macro folder : fusion rebuilds the nodes under the hood

also the render manager is really usefull : a small render farm tha lets you combine the processing of other fusion machine on your network ( no render farm neded )

.... and many more that dosent comes to mind right now ( eighter on the good and bad side )






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