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Nesting Extruded Splines in AE using BCC6

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Nesting Extruded Splines in AE using BCC6
by Jose Gonzalez on Jun 16, 2009 at 11:23:14 pm

Using AE CS4 and BCC6, I created a rectangular 3D "platform". I would like to nest that comp within another so that I can have a camera fly through multiple instances of this platform.
However, when I bring it into another comp it loses its 3D. I have tried precomping, and even turning on collapse transitions button in the final comp. Not sure what I am doing wrong?

I am using a camera in the Final Comp. Do I need one in the precomp as well?,

THANKS.


Jose G


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