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Re: rpf sequence with 3D post operator drops frames
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Re: rpf sequence with 3D post operator drops frames
by
Rene van Gageldonk
(rene)
on Jul 22, 2008 at 1:32:50 pm
Oke, I've tried different types of files; jpg, png, tga. They all had the same problem: with network rendering through backburner the netrenderer crashed, and I have to restart it in backburner. Then there also exists a 0 kb file in the sequence that I have to remove (6 kb when it's a png). am I the only one having this problem with rendering sequences through backburner? I use texture mapping on .rpf files. can it be the way I composite the workspace? Can anyone look at it?
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Current Message Thread:
rpf sequence with 3D post operator drops frames
by Rene van Gageldonk on Jul 17, 2008 at 3:18:29 pm
Re: rpf sequence with 3D post operator drops frames
by warren BONES on Jul 18, 2008 at 1:52:16 am
Re: rpf sequence with 3D post operator drops frames
by Rene van Gageldonk on Jul 18, 2008 at 4:42:11 am
Re: rpf sequence with 3D post operator drops frames
by Jeff Brown on Jul 18, 2008 at 6:29:41 pm
Re: rpf sequence with 3D post operator drops frames
by Rene van Gageldonk on Jul 19, 2008 at 9:32:21 am
Re: rpf sequence with 3D post operator drops frames
by warren BONES on Jul 21, 2008 at 12:55:52 am
Re: rpf sequence with 3D post operator drops frames
by Rene van Gageldonk on Jul 22, 2008 at 1:32:50 pm
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