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Lloyd AlvarezLloyd Alvarez
COW member since September 29th 2003 from New York City

108 Posts
100 posts

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My Recent Posts:

Re: Installing BG renderer by Lloyd Alvarez on Nov 5, 2009 at 8:39:49 pm
Re: Installing BG renderer by Lloyd Alvarez on Nov 5, 2009 at 7:07:32 pm
Re: Installing BG renderer by Lloyd Alvarez on Nov 5, 2009 at 6:06:25 pm
Re: Installing BG renderer by Lloyd Alvarez on Nov 5, 2009 at 5:20:40 pm
Re: What's wrong with my script to enable layer styles? by Lloyd Alvarez on Nov 2, 2009 at 11:48:27 pm
Re: getting random black frames with Re:Flex Warp by Lloyd Alvarez on Mar 3, 2009 at 10:31:08 pm
Re: getting random black frames with Re:Flex Warp by Lloyd Alvarez on Mar 3, 2009 at 10:13:34 pm
Re: getting random black frames with Re:Flex Warp by Lloyd Alvarez on Mar 3, 2009 at 9:44:33 pm
getting random black frames with Re:Flex Warp by Lloyd Alvarez on Mar 3, 2009 at 8:37:22 pm
Re: How to create the wobbly line effect? (Soulwax DVD) by Lloyd Alvarez on Dec 26, 2008 at 11:15:01 pm
Re: Can an expression acknowledge the Comp's name? by Lloyd Alvarez on Nov 21, 2008 at 7:47:53 pm
Re: Can an expression acknowledge the Comp's name? by Lloyd Alvarez on Nov 14, 2008 at 5:49:07 am
Re: Can an expression acknowledge the Comp's name? by Lloyd Alvarez on Nov 14, 2008 at 5:39:44 am
Re: Photoshop script? by Lloyd Alvarez on Nov 14, 2008 at 5:28:06 am
Re: AE Startup Script by Lloyd Alvarez on Sep 9, 2008 at 6:08:22 pm
Re: AE Startup Script by Lloyd Alvarez on Sep 9, 2008 at 4:36:33 pm
Re: AE Startup Script by Lloyd Alvarez on Sep 8, 2008 at 11:13:30 pm
Re: Mask opacity offset by Lloyd Alvarez on Sep 8, 2008 at 1:42:32 pm
Re: Mask opacity offset by Lloyd Alvarez on Sep 4, 2008 at 7:17:22 pm
Re: Mask opacity offset by Lloyd Alvarez on Sep 4, 2008 at 7:14:20 pm

My Tagged Posts

Re: Spiralling particles effect
by Lloyd Alvarez on Jun 2, 2008 at 4:14:11 am
in the Adobe After Effects Expressions Forum
You can animate the position in a spiral by moving the x & y on a sine and cosine wave and z in time like this: phase=0; amplitude=20; frequency=10; z_stretch=100; x=Math.sin((time+phase)*frequency)*amplitude; y=Math.cos((time+phase)*frequency)*amplitude; z= (time+phase)*z_stretch; [x,y,z] You can change the value of the phase (positive or negative) for your second...
first tagged as a 5 COW post by Steve Blacker





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