| Setting Point of Interest
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 | Setting Point of Interest
by Steve Zaransky on Apr 3, 2002 at 7:49:27 pm |
My brain has gone dead and I can't remember how to set the point of interest on my object. I wnat to do a 360 degree rotation, but I want the anchor point to be something other than the default. Is that something I set in AE or is there a setting in Invig. (I used to know this but I can't think of it right now).
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• | | | |  | [OT] Steve Zaransky, how are you man??? ;) by Ron LIndeboom on Apr 3, 2002 at 7:54:23 pm |
Now here's a name I recall from digital days past and haven't see for quite some time. How have you been? Hope all has been well with you and yours. It's good to see you popping into the forums.
The best always,
Ron Lindeboom
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• | | | |  | Re: [OT] Steve Zaransky, how are you man??? ;) by Steve Zaransky on Apr 3, 2002 at 8:00:03 pm |
Hi Ron. I think the last time I saw you was at AE West last year. It's great to see how well the Cow is doing. Keep up the good work!
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• | | | |  | Re: Setting Point of Interest by Jon Okerstrom on Apr 4, 2002 at 6:29:07 am |
Hi Steve,
The solution is in assigning pivot points of sets.
A pivot point gets assigned as the center of the first item added to the set... adding other objects to the set after that doesn't change the pivot point. The first object can be something you intend to see, or a "null object" you put there just to be your pivot point. (make a simple cube or something).
Once you've established your pivot point with your cube and added the rest of the objects to the set, you can turn off visibility of that null object, or even remove it. Because other objects are still in the set, the pivot point won't change in either case.
I suspect it's all coming back to you now... right? Have fun!
Jon
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