It would be hard to teach this in detail, if you don't use AE or 3D, but I'll try...
In addition to Alpha Channel and color (RGB) info, many 3D applications (like Maya or Max) let you save information which can give you deeper control over your rendered images. The RLA or RPF image format can contain several extra channels, such as Z-Depth, Camera position data, Object ID’s... and many more.
Basically, you set up your image/animation in a 3D program and make sure that the format you are outputting your images in CAN and DOES contain the channels you want to use. Z-depth, which is probably the most often used channel, tells AE how far away each object in the image is from the camera. From there certain 3D-based effects can be applied.
When you import a file containing these extra channels, After Effects will automatically interpret the data, knowing what channels can be found in the image files.
The fog 3D effect creates a z-depth-based fog effect, by taking a color that you pick, and blending it with the 3D image/sequence you've rendered. the blending is based on how far the object's are from the camera. The further away they are, the stronger the color blend.
The problem is that on it's own, the effect looks too fake, that is, it just fills it up with color, but no texture.
However, using a greyscale smoke image sequence I made in pIllusion (an area emitter of smoke filling the screen), you can get something that looks a lot more real by telling AE to use that image as a matte for the Smoke effect, giving it texture.
All of it is composited in After Effects.
So, for this effect you need:
- A 3D image rendered with the Z-Depth Channel embedded.
- After Effects Production Bundle (for 3D Channel Effects)
- pIllusion to render the smoke particles
Hope this helps.
Aharon Rabinowitz
arabinowitz@yahoo.com
http://www.allbetsareoff.com