Basic brass (bullet shell) ejection...
by TJF on Nov 23, 2003 at 2:07:28 am
I'm relatively new to this wonderful program and I'm interested in using ParticleIllusion to add artificial brass ejection for a few gunfire scenes instead of the rather tricky particle system in 3dsmax.
I found an existing library in alan_01_05_iel with shell ejection, however it produces a constant flow of shells whilst I would like to have single shell ejection (for handguns).
Can anyone direct me to some useful tutorials on achieving this effect? I need shells to be ejected in all directions, as well as towards the camera. Is this possible?