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Creating a plankton flow effect.

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BoodabangCreating a plankton flow effect.
by on Sep 17, 2003 at 8:03:07 pm

I watched this effect created in AE6 and it reminded me of watching plankton churning around in an ocean. I began to wonder how I could create this effect in PI.

The problem is that some of the particles have an oscillation-like motion, some only travel in one direction, some change size from big to small, and some from small to big. So I'm thinking a super emitter would be the only choice? But I can't work it out how to have random particles' motion oscillate like that. Once a particle is randomly emitted at a certain angle how can you have it randomly slow down and randomly change directions?


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Alan LorenceRe: Creating a plankton flow effect.
by on Sep 18, 2003 at 6:12:06 pm

Don't need a super emitter, but don't know if you can exactly duplicate the effect you showed. I was able to get a similar motion by making the reference point of the particles quite a bit off-center, then using some spin. Adjust spin over life so it stops then starts again.

You can make the particles grow and shrink using size over life.

You can also use motion randomness to make them "go crazy" a little. Don't forget to use variation on all of the parameters too (size variation, life variation, and spin variation especially).

Alan.


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BoodabangRe: Creating a plankton flow effect.
by on Sep 18, 2003 at 7:43:12 pm

Changing the reference point...oh yeah! I see now why you don't need a superemitter either since the spin variation would make some oscillate and others not. Do you think it would buy you anything to be able to randomize the reference point? (Not necessarily for this problem, but for making particles in general.)


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Elvis DeaneReference point idea
by on Sep 19, 2003 at 2:26:41 am

An idea I've had that sorta goes hand in hand with a random reference point...

A few times this week, I've thought that it would be nice to have a "Reference Point over Life" feature. The user could draw a path with a few keyframes that each particle would follow over the course of it's life. I don't know if it would help in this effect specifically, but it would be a kinda cool thing to experiment with.


--
Elvis Deane!
particleIllusion Resources
Astounding Adventures


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BoodabangRe: Reference point idea
by on Sep 19, 2003 at 3:40:24 am

[Elvis Dean] "Reference Point over Life" ...My sentiments exactly...just curious since, in my limited knowledge, I don't know if it would provide you with anything useful.

I was working on reproducing the plankton effect based on Alan's suggestions and I was in the process of adding it to my libary when pI crashed. Arrgh! Oh well, it will turn out better the second time around. I started thinking about something I haven't figured out as I worked on this (please bare with me if it's a stupid and obvious question): Does pI emit particles as fast as it can generate them or is there a way to control the rate? For instance, is there a way to specify that an emitter spew out 2 particles a frame, or 5 particles a second, etc.?


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Nick JushchyshynRe: Reference point idea
by on Sep 19, 2003 at 7:46:30 pm

I'm still more a newbie at this than BoodaBang.
Just a thought though....

Couldn't you use a pair of forces, pointing in oposite directions with ocsilating strengths to get the wavey effect?

May be a line emmiter off screen to one side to churn out the objects that have lots of randomness in motion size and direction and then the forces push & pull these along from there. Setup an imbalance where the force pushing in one direction is stronger at it's peak than the oposite force during it's peaks, to get a general flow direction?

Just a thought.


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Steven L. GotzRe: Reference point idea
by on Sep 19, 2003 at 11:17:41 pm

Why do I keep getting the feeling that I need to go by my local community college and sign up for Physics 101 just to have fun editing video and creating motion graphics to go with it?

Steven
Adobe PremierePro / After Effects 6.0 Pro / Hobbyist
http://www.stevengotz.com/premiere.htm


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