>>>regarding particle types ... can you take one particle type from an emmitter, lets say wispy smoke, and add it to the emmiter you are currently working on
Not in version 2 - in version 3 you can do this, but only in the library manager or library properties area.
Keep in mind - it won't look or behave the same even if you were able to swap it. It would ingherit all of the properties of the emitter it was being placed in (if you recall, I explained that while particle types have their own propertie, they are under the influence of the emitter's properties). With a bit of work you may be able to get something close to the look you want, but in a lot of cases you just won't becasue of the nature of your emitter.
>>>>what if I wanted to take an emmitter ... take one of its particle type represented by the stars in the emitter properties display ... change its shape ... and make that just a emitter
What do you mean make it just an emitter?
To change a particles shape, you need to get into the emitter properties.
1) Right-Click on the emitter in the library window and choos properties.
2) In the properties view, select/click on the particle type (represented by the asterisk, as you said)
3) Click on the change shape tab - If you want to use a new shape already in the library skip step 5. If you want to use an existing shape skip step 4.
4) Load the new shape by using either of the (+) buttons - they have different purposes, but both will work - If I am only altering one particle type to have the new shape, then i click on the one all the way to the right (New shape but do not add to library). I do this becasue it keeps my library file size down - It isn't added to the iel, only the scene/project. If you are changeing several particle types to have that shape, then select the one in the middle - it will load it into your library, and it will be take up less RAM, but it will make your library file (iel) bigger overall because a new shape has been added to it. I am not 100% sure of this, but that's what I believe the difference is. Follow the instructions for importing your shape image.
5) Select the shape you want from the list of shapes in your library, and click the Make Active button.
6. You can see what your particles look like in the preview window. Click OK and get back into the main window.
>>>>The only way I got it to work was to take the new emitter I added and lower the visiblity of the particle types
I honestly am not sure what you mean byu this. Why did you have to lower their visibility?
Aharon Rabinowitz
arabinowitz@yahoo.com
http://www.allbetsareoff.com