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texturing a planet?

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mike jimeneztexturing a planet?
by on Jul 21, 2001 at 4:15:18 am

can anyone help me with info on texturing a planet on cinema? like how to do the clouds? just to make a good looking 3d planet. i can get images from the net and make my own .. plus the photoshop plu in lunar cell will do texture maps of planets, clouds , clouds bump maps, texture masks etc. but my question is once i creat a material in cinema how do i mix them all together to make a realistic looking planet? i hope someone can help? maybe make a tutorial?


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Mark SimpsonRe: texturing a planet?
by on Jul 21, 2001 at 3:16:23 pm

Hi Mike,

Maybe I can whip something up for you later today in the way of a tutorial. That should be a pretty easy one.

Mark Simpson


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mike jimenezRe: texturing a planet?
by on Jul 21, 2001 at 3:51:22 pm

cool thank you


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Mark SimpsonRe: texturing a planet?
by on Jul 23, 2001 at 2:02:32 pm

sorry I didn't get a chance to make a tutorial, but got sidetracked on a model myself.

In a nutshell though, go to TruEarth and download their free imagery.

1) Create a Sphere Object (100m) name it earth
2) Create a Material and load '01103201.TGA' in the color channel
3) Apply the material to the earth sphere
4) Create another sphere (101m) name it atmosphere
5) Create a new Material and load 'Clouds.tga' in the color channel
6) Copy the channel and paste it in the bump channel
7) Paste it in the alpha channel as well
8) apply it to the atmosphere channel.

Adjust the channel parameters of the affected material channels to taste (add a little reflection and specular to the earth material.

Mark Simpson


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Mark SimpsonRe: texturing a planet? (Example Images)
by on Jul 23, 2001 at 2:17:08 pm

Used TruEarth imagery for all the models






Mark Simpson


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mike jimenezRe: texturing a planet? (Example Images)
by on Jul 23, 2001 at 7:20:52 pm

wow thanks its so easy


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Scott@digimageRe: texturing a planet? - atmosphere?
by on Jul 29, 2001 at 7:03:51 am

What's the best way to do a nice atmosphere (blue ring) effect in Cinema 4d?


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Mark SimpsonRe: texturing a planet? - atmosphere?
by on Jul 29, 2001 at 2:24:20 pm

I'm not sure what you mean by 'blue ring'?

Mark Simpson


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Scott@digimageRe: texturing a planet? - atmosphere?
by on Jul 29, 2001 at 4:52:58 pm

I mean the blue-tinged ring of an atmosphere that encircles a planet. I've tried glow lights and texturing, but haven't had much luck.


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thornRe: texturing a planet? - atmosphere?
by on Jul 29, 2001 at 5:18:14 pm

Create a visible omni light. Place it at the center of the planet. Make the visibility distance slightly larger than the planet.

Done :)

thorn


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Mark SimpsonRe: texturing a planet? - atmosphere?
by on Jul 29, 2001 at 6:54:06 pm

In addition to Thorns idea which sounds like an interesting approach, I did this using a larger sphere with reduced visibility, and the BhodiNUT 'Banji' shader, set up so that a blue reflection is visible only on the edges. It gets a good part of the way there.

Mark Simpson



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Scott@digimageRe: texturing a planet? - atmosphere?
by on Jul 29, 2001 at 8:33:09 pm

Wow guys. Thanks! And on a sunday no less!
I tried a light with visibility, but I had better results with making an inner and outer color setup. Black being inner, right to the surface and blue being outer, extending to where the atmosphere would be expected.
Too bad the gradient shader doesn't do a spherical gradient. in 3dsmax, that's how I'd do it. But I'd rather not use max.
I'll try the Banji trick. Maybe coffee supports a spherical gradient.

Surely someone has done this, it's a common enough thing.

I'll post my result and recipe whe it's done.


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Mark SimpsonRe: texturing a planet? - atmosphere?
by on Jul 29, 2001 at 9:54:09 pm

Too bad the gradient shader doesn't do a spherical gradient. in 3dsmax, that's how I'd do it. But I'd rather not use max.

Well, it does, sort of. If you use the BhodiNUT Gradient shader, you can get a radial gradient, which can be positioned carefully on a seperate sphere. Then any animation would be applied to the earth/cloud shperes within that sphere, with the external atmosphere remaining stationary.

I played with that some as one half of a fusion shader in the alpha channel of a translucent blue shader (3D noise applied to the base channel) to try and create a circle that was blue around the edges only fading into and out out of visibility. This was difficult to get right, but with enough effort might produce pleasing results.

I'm thinking it might be better/easier to add this effect in Post using AE.

Below is another attemp using a combination of Thorns idea (very subtle as I was having a bit of trouble with it, need more time to experiment), and my Banji shader idea (this time with refraction reduced to '1' so that I again can have three visible layers; earth, clouds, and atmosphere)

Mark Simpson



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