I'm doing some research on FCPHD/Shake/ as a possible replacement for big-iron SGI hardware editing/compositing software I'm currently using for HD work. Typically we shoot 1080i HDCAM, with onlines incorporating a fair amount of sequential-frame CG with all the usual needs: Grown-up color correction, tracking, roto'ing, keying, etc.
I'm being told (By my local FCPHD dealer no less) that even if I capture my HD using say, Black Magic Design's 10 bit quicktime codec, that as soon as I hit the render button, even for a dissolve, FCP truncates the image to 8 bit.
If this is true, then you'll end up with a timeline that's 10bit, 8bit, 10bit, 8bit etc dropping to 8 bit every time the playhead passes over some some rendered FX.
Can anyone confirm this?
Further, take a look at this:
http://docs.info.apple.com/article.html?artnum=93794
In it, Apple acknowledge that FCP messes with gamma when importing sequential images. Wow.
How do people deal with colorspace issues when importing After Effects (always RGB) sequential images into FCPHD (YUV) edits?
Usually I work in uncompressed RGB, to avoid color-space, sampling and bit-depth issues and I'm trying to find out exactly what these "uncompressed" codecs (like BlackMagicDesign's 10bit quicktime) actually do to the image.
Apologies if all this has been covered before...
Many Thanks
Chris