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Re: thanks sean
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Re: thanks sean
by
Sean Fennell
on Jun 21, 2004 at 6:46:31 pm
I have noticed this faceting also and found a very small note in the docs about an option that fixes it.
there is an option on that node to convert to triangles or convert to quads. If you have a mesh that has more than 4 points to a poly or an amount of triangle polygons use convert to triangle option. It will greatly improve the look of those funky faceted areas that you're noticing.
Disclamer: results may vary.
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What would you improve?
by Sean Fennell on Jun 19, 2004 at 12:56:15 am
Re: What would you improve?
by Chad Briggs on Jun 19, 2004 at 1:35:14 am
Re: What would you improve?
by Tom on Jun 19, 2004 at 4:05:34 am
Re: What would you improve?
by lw3d on Jun 19, 2004 at 6:22:21 am
Re: What would you improve?
by Chris Smith on Jun 19, 2004 at 3:44:56 pm
Re: What would you improve?
by Tim on Jun 21, 2004 at 7:14:46 am
Re: What would you improve?
by lw3d on Jun 21, 2004 at 8:41:18 am
Re: What would you improve?
by Tim on Jun 21, 2004 at 10:31:59 am
Re: What would you improve?
by Sean Fennell on Jun 21, 2004 at 2:42:49 pm
Re: What would you improve?
by Sean Fennell on Jun 21, 2004 at 2:41:23 pm
Re: What would you improve?
by Todd Groves on Jun 21, 2004 at 4:29:23 pm
Re: What would you improve?
by Chad Briggs on Jun 21, 2004 at 4:34:28 pm
Re: What would you improve?
by Sean Fennell on Jun 21, 2004 at 4:44:17 pm
Re: What would you improve?
by Todd Groves on Jun 21, 2004 at 5:00:50 pm
Re: What would you improve?
by Sean Fennell on Jun 21, 2004 at 5:07:39 pm
Re: What would you improve?
by Todd Groves on Jun 21, 2004 at 5:21:45 pm
thanks sean
by Tim on Jun 21, 2004 at 6:14:38 pm
Re: thanks sean
by Sean Fennell on Jun 21, 2004 at 6:46:31 pm
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