SIGN IN
::
SPONSORS
::
ADVERTISING
::
ABOUT US
::
CONTACT US
FORUMS
TUTORIALS
MAGAZINE
STOCKYARD
VIDEOS
PODCASTS
EVENTS
SERVICES
NEWSLETTER
NEWS
BLOGS
MAYA:
MAYA Forum
MAYA Tutorials
MAYA
Re: Sprites, Camera Rotations, and Images: aka Fake 3D
COW Forums
:
MAYA
VIEW ALL
•
ADD A NEW POST
•
PRINT
Return to posts index
•
Read entire thread
Re: Sprites, Camera Rotations, and Images: aka Fake 3D
by
clear menser
on Feb 14, 2003 at 2:47:39 am
"Then you'd use vector math to calculate a 'direction to camera' value for each particle (I don't think the direction of the camera itself would matter?), and then pass that value on to the 'Sprite Num' attribute of the particle so that it would choose the appropriate image from the sequence."
Ah yes "vector math". Not to sound sarcastic, for none is intended, but I've gotten that far already. It's the "vector math" that's wrecking my maya buzz. What exactly is the conversion equation to get from the vector representing the angle from the sprite to the camera to the specific image in the sequence representing that particular group of angles? I don't know. Anyone here good with math AND understand euler roations??? Anyone know where I can find code doing somehting like this? Anyone know where I can get math or pseudo code representing the same trick in quicktime VR?
This seems to me to be a potentionally powerful technique. Anyone up to the challenge?
peace,
Clear
Posts Index
Read Thread
Current Message Thread:
Sprites, Camera Rotations, and Images: aka Fake 3D
by clear menser on Feb 11, 2003 at 7:02:20 pm
Re: Sprites, Camera Rotations, and Images: aka Fake 3D
by Steve on Feb 11, 2003 at 8:58:40 pm
Re: Sprites, Camera Rotations, and Images: aka Fake 3D
by clear menser on Feb 14, 2003 at 2:47:39 am
Re: Sprites, Camera Rotations, and Images: aka Fake 3D
by Steve on Feb 14, 2003 at 7:46:49 am
FORUMS
•
TUTORIALS
•
MAGAZINE
•
STOCKYARD
•
VIDEOS
•
PODCASTS
•
EVENTS
•
SERVICES
•
NEWSLETTER
•
NEWS
•
BLOGS
© 2013
CreativeCOW.net
All rights are reserved. -
Privacy Policy
[
Top
]