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Re: Randomly disperse copies of an object over a surface
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Re: Randomly disperse copies of an object over a surface
by
Sean Fennell
on Oct 26, 2002 at 7:19:57 pm
You can quickly and easily place a number of different objects randomly over the surface of NURBS geometry using particle instancing adn goals. Using goalUPP and goalVPP expressions you can randomly place the particles, and then instance either geometry or paint FX strokes to the particles and in a matter of minutes you have exactly what you would have in Max, but even better is if the surface deforms all the objects will deform along with the surface. I can elaborate more if necessary.
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Current Message Thread:
Randomly disperse copies of an object over a surface
by Aharon Rabinowitz on Oct 24, 2002 at 3:08:14 am
Re: Randomly disperse copies of an object over a surface
by Steve on Oct 24, 2002 at 4:15:28 am
Re: Randomly disperse copies of an object over a surface
by Aharon Rabinowitz on Oct 24, 2002 at 4:34:36 am
Re: Randomly disperse copies of an object over a surface
by Steve on Oct 24, 2002 at 5:25:53 am
Re: Randomly disperse copies of an object over a surface
by Joaquin (Kino) Gil on Oct 24, 2002 at 5:06:59 pm
Re: Randomly disperse copies of an object over a surface
by Aharon Rabinowitz on Oct 24, 2002 at 5:55:42 pm
Re: Randomly disperse thoughts
by Joaquin (Kino) Gil on Oct 24, 2002 at 6:15:59 pm
Re: Randomly disperse thoughts
by Aharon Rabinowitz on Oct 27, 2002 at 4:23:11 pm
Re: Randomly disperse thoughts
by Joaquin (Kino) Gil on Oct 27, 2002 at 6:26:28 pm
Re: Randomly disperse copies of an object over a surface
by empleh on Oct 24, 2002 at 4:38:55 am
Re: Randomly disperse copies of an object over a surface
by Sean Fennell on Oct 26, 2002 at 7:19:57 pm
Re: Randomly disperse copies of an object over a surface
by Aharon Rabinowitz on Oct 26, 2002 at 11:41:48 pm
Re: Randomly disperse copies of an object over a surface
by Sean Fennell on Oct 27, 2002 at 12:38:21 am
Re: Randomly disperse copies of an object over a surface
by Aharon Rabinowitz on Oct 27, 2002 at 4:11:52 pm
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