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MAXON CINEMA 4D:
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Re: Sketch and Toon texture modifier
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Re: Sketch and Toon texture modifier
by
Brian Jones
on Jul 15, 2004 at 10:26:08 pm
[jeffrey warden]
"I have RTFM for sketch and toon, but still have a problem making an effect I am after. In the manual there is an explanation (page 84) of spacing the texture along a spline, using 100%, etc to space the individual textures.
Is there a way to scale this effect to make the textures far apart at the beginning of the line, and then more bunched up at the end, to make a solid looking smooth line? "
It is hard to imagine just what you want but maybe a combo of Distort and Thickness with an Along the Stroke modifier for the Thickness? The problem is that that only modifies the thickness not the amount of distortion so it is probably not right...
[jeffrey warden]
"Also, another avenue I am considering is making the spline an actual light source, i.e. a tube light or volumetric light. The tube light in the manual is just a tube, and I couldn't find instructions for applying the light to a spline to make a neon tube effect, so again any help is appreciated. "
Tube lights are only straight they can not curve. C4D does not allow for objects to emit light but there are possible solutions. If you have SolidSplinePro you can render the spline or you could do a sweepnurb along the spline, either way put a texture with glow on the spline or sweepNurb and render that. It is not a true light source but it appears that way and if you need the light you can put in a light by the spline for a source there.
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Sketch and Toon texture modifier
by jeffrey warden on Jul 15, 2004 at 2:06:12 pm
Re: Sketch and Toon texture modifier
by Brian Jones on Jul 15, 2004 at 10:26:08 pm
Re: Sketch and Toon texture modifier
by jeffrey warden on Aug 2, 2004 at 3:03:08 pm
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