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Re: texture problems, need help

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Mark SimpsonRe: texture problems, need help
by on Aug 2, 2001 at 2:04:50 am

Hi Chip,

As I understand it, a 'Stick texture' Tag locks or 'sticks' a texture to an object prior to deforming it, preventing it's distribution from being calculated on the distribution of polys after deformation.

As an example, imagine a straight piece of pipe that is to be bent. You have a choice of gluing a piece of wrapping paper to it then bending it, or bending it, then trying to glue the paper to it after the fact.

I personally don't have enough experience with the tag to tell you exactly how this helps your situation, except that perhaps Thorn is suggesting that you apply your texture to an extruded spline object and 'lock it in place' prior to bending/shaping the spline.

I know that how stick texture tags behave and calculate the texture placement, is different from a poly object and a nurbs object. I think that when it's a nurbs object, the tag calculates the texture placement in a more 'live' fashion.

In my thinking, the stick texture tag would force the texture to stretch around bends, which is not what you want, so I'll leave it to Thorn to explain exactly how this would help you, but if you want to learn about it, it's on page 469 of the manual (V7).

In the example below, I just used an extruded spline and then 'tiled' the texture, and had no problems that I can see, but this is probably a much milder deformation that what you're trying to do, and my method won't help you much if you're trying to put different images in each frame.

Mark Simpson



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