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Re: Thinking Particles and Expresso in XL8?

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Mark SimpsonRe: Thinking Particles and Expresso in XL8?
by on Oct 18, 2002 at 3:30:45 pm

I'm doing this from memory, so I hope I get it right. You have to add a PShape node connected to the output of the PStorm node, and then drop your object onto that. You also have to add a particle geometry object.

Things have changed a lot as TP moved thorugh beta, so I'm trying to remember how it all works. The particle geometry thing through me for a loop many times. If I remember correctly, It just has to be in the scene, mot actually connected to anything (kinda like the environment object in a Pyrocluster scene).

Mark Simpson


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