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Re: Thinking Particles and Expresso in XL8?
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Re: Thinking Particles and Expresso in XL8?
by
Mark Simpson
on Oct 18, 2002 at 3:30:45 pm
I'm doing this from memory, so I hope I get it right. You have to add a PShape node connected to the output of the PStorm node, and then drop your object onto that. You also have to add a particle geometry object.
Things have changed a lot as TP moved thorugh beta, so I'm trying to remember how it all works. The particle geometry thing through me for a loop many times. If I remember correctly, It just has to be in the scene, mot actually connected to anything (kinda like the environment object in a Pyrocluster scene).
Mark Simpson
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Thinking Particles and Expresso in XL8?
by Rob Warren on Oct 18, 2002 at 3:18:14 pm
Re: Thinking Particles and Expresso in XL8?
by Mark Simpson on Oct 18, 2002 at 3:30:45 pm
Re: Thinking Particles and Xpresso in XL8?
by Rob Warren on Oct 18, 2002 at 3:38:40 pm
Re: Thinking Particles and Xpresso in XL8?
by Mark Simpson on Oct 18, 2002 at 3:43:08 pm
Re: Thinking Particles and Expresso in XL8?
by Mark Simpson on Oct 18, 2002 at 3:42:08 pm
Re: Thinking Particles and Xpresso in XL8?
by Rob Warren on Oct 18, 2002 at 5:27:20 pm
Re: Thinking Particles and Xpresso in XL8?
by Björn Marl on Oct 18, 2002 at 9:10:04 pm
Re: Xpresso anyone?
by Rob Warren on Oct 18, 2002 at 11:18:27 pm
Re: Xpresso anyone?
by Adam Trachtenberg on Oct 22, 2002 at 9:53:59 pm
Re: Xpresso anyone?
by Matt Savard on Oct 25, 2002 at 10:26:03 pm
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