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Re: Atmosphere glow (quick and dirty)
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Re: Atmosphere glow (quick and dirty)
by
Leonard King
on Feb 17, 2003 at 4:59:32 am
I think I must have missed something entirely. I have my sphere gizmo a little larger than the planet sphere. I have applied volume fog through the environment effects. Settings are left as standard, except for the size (200) and uniformity (1.0). This creates a white, pseudo cloud across the entire planet sphere. I'm not trying to place the planet material on the sphere gizmo (won't let me anyway). In fact, regardless of the falloff I have on my plane sphere it doesn't seem to affect the spehere gizmo at all. The planet fades nicely away from the sunlight, but the sphere gizmo continues to create a uniformly lit white cloud.
I guess the question I need to ask now is, how do I get the falloff from the planet material to affect the sphere gizmo and its fog?
Thanks for helping with this.
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Current Message Thread:
Atmosphere glow
by Leonard King on Jan 31, 2003 at 1:56:18 pm
Re: Atmosphere glow (quick and dirty)
by Brando Commando on Feb 6, 2003 at 6:12:02 am
Re: Atmosphere glow (quick and dirty)
by Leonard King on Feb 16, 2003 at 2:54:28 pm
Re: Atmosphere glow (quick and dirty)
by Brando Commando on Feb 17, 2003 at 3:52:06 am
Re: Atmosphere glow (quick and dirty)
by Leonard King on Feb 17, 2003 at 4:59:32 am
Re: Atmosphere glow (quick and dirty)
by Brando Commando on Feb 17, 2003 at 3:17:00 pm
Re: Atmosphere glow (quick and dirty)
by Leonard King on Feb 18, 2003 at 2:50:59 pm
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