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Re: somewhat complex 'play all' ´situation ...
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Re: somewhat complex 'play all' ´situation ...
by
Carsten Bogner
on Feb 15, 2005 at 7:29:10 am
hmmm not the answer I was hoping for :-D no headbanging at all, just a lot of headscratching as to why I couldn't make it work .. the suggestion with adding the still to the trailer was one I was trying to avoid, I have tried that before and all of a sudden there is a change in release dates or whatever, and I have to render the whole thing over again, this way I only have to change the still .. I will surely check out your site in the future - and I thank you for taking the time to try and help me :-)
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somewhat complex 'play all' ´situation ...
by Carsten Bogner on Feb 14, 2005 at 1:25:09 pm
Re: somewhat complex 'play all' ´situation ...
by David Garrett on Feb 14, 2005 at 2:13:59 pm
Re: somewhat complex 'play all' ´situation ...
by Carsten Bogner on Feb 14, 2005 at 2:41:34 pm
Re: somewhat complex 'play all' ´situation ...
by David Garrett on Feb 14, 2005 at 2:46:46 pm
Re: somewhat complex 'play all' ´situation ...
by Carsten Bogner on Feb 14, 2005 at 2:59:00 pm
Re: somewhat complex 'play all' ´situation ...
by David Garrett on Feb 14, 2005 at 3:09:51 pm
Re: somewhat complex 'play all' ´situation ...
by Carsten Bogner on Feb 14, 2005 at 3:24:58 pm
Re: somewhat complex 'play all' ´situation ...
by David Garrett on Feb 14, 2005 at 3:44:03 pm
Re: somewhat complex 'play all' ´situation ...
by David Garrett on Feb 14, 2005 at 5:48:37 pm
Re: somewhat complex 'play all' ´situation ...
by Carsten Bogner on Feb 15, 2005 at 7:29:10 am
Re: somewhat complex 'play all' ´situation ...
by Roadkill on Feb 14, 2005 at 6:27:47 pm
Re: somewhat complex 'play all' ´situation ...
by Carsten Bogner on Feb 15, 2005 at 7:31:44 am
Re: somewhat complex 'play all' ´situation ...
by Roadkill on Feb 15, 2005 at 4:37:46 pm
Re: somewhat complex 'play all' ´situation ...
by David Garrett on Feb 15, 2005 at 5:01:33 pm
Re: somewhat complex 'play all' ´situation ...
by Carsten Bogner on Feb 22, 2005 at 2:12:32 pm
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